You can vote up the ones you like or vote down the ones you dont like, and go to the original project or source file by following the links above each example. These examples are extracted from open source projects. GlfwSetWindowPos(window, videoMode.width()/2-WIN_WIDTH/2, videoMode. The following examples show how to use 20glGetProgrami(). GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor()) The shader program handle of a fullscreen quad shader. Java, OpenGL and with how LWJGL 3 translates the native OpenGL API to Java. Throw new IllegalStateException("Error creating window") Contribute to LWJGL/lwjgl3-demos development by creating an account on GitHub. Window = glfwCreateWindow(WIN_WIDTH, WIN_HEIGHT, "warmulfollowalong", 0, 0) GlfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GLFW_TRUE) GlfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE) GlfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,2) GlfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3) Throw new IllegalStateException("Error for glfwInit") I'm not getting GL_FALSE from the glGetShaderi and glGetProgrami functions and I know my fragment shader and vertex shader are being read as glGetShaderi(shader,GL_COMPILE_STATUS) = GL_FALSE when I forget my semi-colon. Currently my program can only render my vertices as white and changes in my vertex and fragment shader don't change what gets rendered for some reason i.e: ( gl_Position = vec4(position+0.5,1) doesn't shift my triangle).
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